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1. Ideas for Salvage changes here, please - in EVE General Discussion [original thread]
Originally by: Kyreax Or maybe the skill could reduce cycle time per level as well. I like this one as a second skill - and maybe another skill to give a chance to give better quality and or multiple items. Maybe 3 skills...plays bett...
- by Mor Vince - at 2006.12.01 05:39:00
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2. Ideas for Salvage changes here, please - in EVE General Discussion [original thread]
Originally by: Kyreax Edited by: Kyreax on 30/11/2006 19:52:12 Edited by: Kyreax on 30/11/2006 19:50:58 Originally by: Mor Vince you are going to have to train and fit your ship for dedicated salvaging, not just get one po...
- by Mor Vince - at 2006.12.01 05:07:00
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3. Voluntary BM deletetion? - in EVE General Discussion [original thread]
Originally by: Raste Originally by: kieron The patch notes did ask for the community to delete their Instas before the patch. Some chose not to do so. What a crock. This makes the game unplayable, noone chose that. I've bee...
- by Mor Vince - at 2006.11.30 20:43:00
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4. Ideas for Salvage changes here, please - in EVE General Discussion [original thread]
I don't think the cycle time should change. Nor will the "successful salvage attempt to get nothing." Both suggestions are counter to how salvaging works (as I figured out from my testing, will describe shortly.) As for renaming the wrecks, devs h...
- by Mor Vince - at 2006.11.30 19:34:00
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5. Warp to zero officially in - in Revelations Testing and Development [original thread]
Looks like they are finally confirming this - see patch notes, User Interface section. http://myeve.eve-online.com/updates/patchnotes.asp?sid=998648496
- by Mor Vince - at 2006.11.25 01:10:00
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6. Dev: Confirmation Please - in Revelations Testing and Development [original thread]
I decided to restart a week ago after letting characters idle for several months. Shortly after I restarted I discovered this issue, and while I was initially annoyed, I adjusted, dumped training learning skills out the window and planned to resta...
- by Mor Vince - at 2006.11.24 10:59:00
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7. Wreck Testing - in Revelations Testing and Development [original thread]
You can tell if a wreck has loot from a distance with...drum roll please.... Cargo Scanners! Yep, cargo scanners do indeed show you what is in that wreck, if anything. This does not resolve the issue. Adding a target, scan step will NOT reduce...
- by Mor Vince - at 2006.11.24 04:42:00
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8. Wreck Testing - in Revelations Testing and Development [original thread]
Kervoran here - I did some additional testing. Mission was Worlds Collide - I cleared out the initial worp in, the Serpentis Side, and the final area. I collected with a cat fitted with 8 Salvagers and 2 tech 1 salvage tackles (riggings). Total wr...
- by Mor Vince - at 2006.11.24 04:21:00
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